DynamicPose (C++/OpenGL)

Overview

All techniques(Animation, PathFollowing, IK) were used together, IK target is purple, red is joints, and blue is the end effector.

Developed a custom rendering engine that integrates sophisticated techniques in graphics animation, inverse kinematics, and path following to simulate realistic character movements and animations with precise control over motion paths.

Key Features

  • Advanced Graphics Animation: Implemented a system to animate characters and objects with smooth transitions and realistic movements, ensuring high visual fidelity.
  • Inverse Kinematics (IK): Integrated an IK solver that dynamically adjusts character poses to achieve natural and physically accurate limb positioning, even in complex and constrained environments.
  • Path Following: Developed an algorithm that enables characters to follow predefined trajectories with fluid motion, dynamically adjusting to changes in the path while maintaining smooth and continuous movement.

Challenges

Ensuring seamless integration between inverse kinematics and path following to maintain natural movement and responsiveness, especially in scenarios involving complex animations and environmental interactions.

Results

The engine successfully simulates realistic character animations with smooth transitions and precise control over movement paths, providing a robust platform for developing interactive and visually compelling experiences.

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