JJEngine (CustomEngine C++/C# Scripting/OpenGL)

Led the development of a 2D/3D hybrid game engine inspired by Square Enix. (Team of 3)

  • Enhanced 3D rendering performance by 40% through deferred rendering and optimizations.
  • Implemented advanced rendering features, including Bloom HDR and batch rendering.
  • Managed the project schedule, ensuring timely delivery and alignment with project goals.
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